Monthly Archives: December 2011

Building a Raytracer

I recently spent a week building a rudimentary raytracer to strengthen my understanding of some concepts I had been studying. It’s very small; just the barebones basics: spheres, planes, and point lights; and no shaders. It was difficult building the … Continue reading

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imagen Getting a Facelift

I’m currently restructuring the entire imagen library. The new design is much more object-oriented, embracing inheritance and polymorphism. I’ve begun with the TGA loader, and have made a lot of changes, implementing stricter adherence to the Truevision TGA File Format … Continue reading

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My First Post

Evidently, it’s expected of developers with registered projects on SourceForge to have a blog, so here it goes… I guess I’ll start with a few random facts: I am NOT an experienced software developer. I got started in this field … Continue reading

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Gel2D 0.0.4 Released!

This is my first public release of Gel2D. Gel2D is a free/open-source, cross-platform, object-oriented, 2-dimensional game engine written in C++. It aims to someday be an all-in-one solution for commercial-quality rapid game development. Go ahead and check it out on … Continue reading

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